A Rendering Engine Development for Civil Aviation Simulation
Abstract
If the application software systems want to process terrain by high frame, terrain visualization is a important and spinous problem, such as the simulation of flight and synchronous sensor about ground flight test, the visualization project priority researched in this article. As far as the technology we have mastered is concerned, the main problem is the space model and coordinate transformation of visualization, which needs sufficient efficiency arithmetic and procedure to come true. Therefore, this article provides a arithmetic model and implementation to establish space construction and realize coordination transformation, which makes sure that the error rate of frame transmission is under control, and the transmission efficiency is improved.
Keywords
Rendering Engine, Civil Aviation Simulation, Opengl
DOI
10.12783/dtcse/iciti2018/29076
10.12783/dtcse/iciti2018/29076
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