Logical Games as an Educational Tool in the Social Media Environment

Dan OPHIR

Abstract


Games provide people mainly with entertainment. The purpose of this article is to show some positive side effects of games. The main benefit might be educational. Some games whose main purpose is educational will be analyzed herein. Normally learning is sometimes tedious and unpleasant; therefore, teaching using games in a manner that is pleasurable for students is welcome and should be encouraged.

Keywords


Social Media, Education Games, Adaptation, Determinism, Logical Reasoning, Data Mining, Distance Learning, Innovation


DOI
10.12783/dtem/emem2017/17090

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