Using Technologies to Cultivate Creativity in Visual Art

WAN SAMIATI ANDRIANA WMD, MUMTAZ MOKHTAR, AISYAH MOHD YASIM

Abstract


The emphasis on innovation as part of a super-smart society has forced education structure to STREAM components involving science, technology, religion, engineering, art, and mathematics. In art, creation processes as evidence is also to find out solutions on how to establish art component at par with science, technology, religion, engineering, and math as well as put Malaysian art and innovation up to international standards by using new media art. The gap between all STREAM components has forced nations worldwide including Malaysia to review several doctrines in order that to be in the right track and remain competitive globally. This paper looks into two major areas that mapped and linked together in order to cultivate creativity among visual art student.

Keywords


STREAM; Art Creation; Technology; Innovation; CreativityText


DOI
10.12783/dtssehs/ICEdDE2019/33707