Dynamic Sea Surface Scene Simulation Method Based on Bump Mapping
Abstract
Aiming at the problem that always have contradiction occurred between the reality and the real time, proposed one method of the sea surface scene simulation based on Bump Mapping. At first, generate a dynamic 3D sea surface by superposing several Gerstner Waves; then, represent the waves on different frequencies by using the Bump Mapping technology, and increase the effects of the 3D sea surface in details. Through the simulation practice, proved that this method could obviously make the effects of sea surface scene simulation be more real and will not evidently reduce the frame frequency of the scene simulation.
Keywords
Scene Simulation, Dynamic Sea Surface, Gerstner Wave, Bump Mapping
DOI
10.12783/dteees/icepe2019/28943
10.12783/dteees/icepe2019/28943
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